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#thelongarc

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Nycto<p>I'm getting ready to release the <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> game I'm building in <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a> (<a href="https://elephantstarballoon.itch.io/the-long-arc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">elephantstarballoon.itch.io/th</span><span class="invisible">e-long-arc</span></a>), so I'm doing a bit of polish. I redid the effect for the healing spell, and updated the tower art to show damage instead of just relying on the health bar at the top. I'm a lot happier with both <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>When memory pooling goes wrong, your knights don't walk, your griffins don't fly, and your demons look half exploded. Seems I need to spend some more time on this. <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>This is a small update since I'm mostly doing bug fixes and non-visual tweaks right now. But I added a viewport shake to the lightning and explosions to give it a big of "oomph" <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a> <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>I've spent quite a bit of time debugging a device crash for the <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> game I'm building in <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a> but I think I finally got it ironed out. I still need to cleanup my changes and submit a PR to the playdate-nim repo, though.</p><p>In the meantime, I've also been working on sound effects, the sound track, game balancing, and new levels. Here is one of the levels I added today -- though it needs to be balanced. <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>The repulse spell for my <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> game, but this time in slo-mo. Perlin goodness. <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a> <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>So far, the `a` and `b` buttons are unused in the <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> game I'm building with <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a>. But I'm adding two spells can be triggered with them. The first is a "repulse" spell that damages enemies more the closer they are to the tower. <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>
Nycto<p>A lot of little features coming together over the last few days for the <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> game I'm building in <a href="https://mstdn.games/tags/nim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nim</span></a>: new levels, new landscape decorations, a new extended background image, and two new upgrade options (increased defense and increased kill rewards). <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.games/tags/TheLongArc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheLongArc</span></a></p>