This is so cool! I need that. #scratch #instrument
https://www.headachesound.com/wowvideo
This is so cool! I need that. #scratch #instrument
https://www.headachesound.com/wowvideo
10 activités "Initiation Scratch" via CAPYTALE et sa bibliothèque en tapant Lucas Girard dans la barre de recherche.
Merci à lui pour le partage :-)
Découvert dans la Gazette de l'Académie de Strasbourg
https://pedagogie.ac-strasbourg.fr/fileadmin/pedagogie/mathematiques/Gazette/GazetteRessourcesNumeriques.pdf
You wait ages for weeknotes and then two come along at once...
Last week the Experience CS project we're working on with the Raspberry Pi Foundation was announced and the site was launched!
As you can imagine there was a lot going on, so I've only just managed to write the week notes!
Preparando la clase de #scratch de esta tarde :)
La doppia elica del #DNA. Il progetto è stato realizzato con #Tinkercad, con un linguaggio di programmazione simile a #Scratch.
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#3Dprinting #STEM #STEMeducation
@Galessandroni Che cosa rappresenta la foto? #Scratch su Windows?
e504 — Can You Digg It?
e504 with Andy, Michael and Michael – stories and discussion on #vibecoding #AI, #biocomputing, #philosophy, #Digg, #MWC25, #LaserRot and much more.
https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2025/03/E504.mp3Podcast: Play in new window | Download (Duration: 30:24 — 42.4MB) | Embed
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So, recently, when my kids again asked about "learning to program", we came across the amazing #microstudio IDE¹. You develop your games online, collaboratively, in Microstudio script (or Lua or Python), and it can export to web, desktop or mobile.
They were familiar with #Scratch, but the next step into using actual code - syntax errors on top of the logic errors - is always daunting.
So, after a few experimental projects in different directions, and building on the microstudio jump & run examples, we decided to join this month's #FediJam (#FediJam3) and hoist the sails..
We're now one week in. It's been a fun venture into not only programming, but also managing expectations, focusing on a game mechanic and essentially what the player sees. Not too heavy on the programming for them (dealing with syntax errors is tough), but the collaborative IDE allows them to interactively change everything and discover the effects, and to contribute with game assets and see how they magically (cough) pop up in the game. Highly recommended!
So now we spend a good part of the weekends sitting around the family table, each on a laptop, cursing like pirates, tinkering and playtesting. Arrgh!